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The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights some criticism was directed at its camera mechanics and the short length of the story mode. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found.
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The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. The series' usual stealth elements are also optional to reduce combat.
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Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. In the game, the player controls Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It was released for the PlayStation 3 and Xbox 360 in 2013, Microsoft Windows and OS X in 2014 and Nvidia Shield TV in 2016. Metal Gear Rising: Revengeance is an action-adventure hack and slash video game developed by PlatinumGames and published by Konami.
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